Professional Work

Fandom Measurement Scale (FMS)

Celebrity Worship in Context:

The Interplay of Loneliness, Fandom, and Parasocial Commitment

A quantitative research project examining how loneliness, fandom engagement, and parasocial relationships relate to celebrity admiration. Using validated psychological measures and statistical analysis, the study identifies patterns in how individuals form and maintain attachments to public figures.

Development of a multi-dimensional scale designed to measure fandom engagement across cognitive, emotional, and behavioral domains. The project focused on creating a reliable instrument for capturing how individuals interact with and invest in fandom-related content.

ABA Extinction Experiment Software

A custom-built behavioral research tool designed to track user responses under controlled reinforcement schedules. The software captures real-time input and timing data, enabling precise analysis of behavioral patterns during extinction and learning processes.

Personal Projects

Behavioral Extinction in Interactive Game Environment

A behavioral research project examining extinction processes within a video game-based environment. Participants interacted with a custom-built system that delivered and withdrew reinforcement based on input patterns, allowing for the observation of changes in behavior over time. The project focused on how interactive feedback, timing, and engagement influence persistence and response reduction during extinction. Data collected included real-time inputs, response frequency, and temporal patterns, providing a controlled framework for analyzing behavior in an interactive digital context.

The Adventures of Wormington

A browser-based game where players dig through underground environments, collect resources, and avoid hazards while progressing toward a goal. Designed around exploration and progression, the project emphasized player feedback, upgrade systems, and environmental interaction.

Bullfrog Burnie

A fast-paced platformer developed during a Ludum Dare game jam, centered around navigating obstacles and timing-based movement. The project focused on responsive controls, level flow, and creating a cohesive visual style under tight time constraints.